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ISEA2015: The 21st International Symposium on Electronic Art
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Monday, August 17 • 11:30am - 1:00pm
[Panel 11] Disrupting audio-visual paradigms with real-time technology

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Technology enables artists increase the complexity of artistic projects, such as when laborious techniques of preparation and production are automated. Animation is an example in which digital technology automates some of the process of production. However, technology has also disrupted the age-old paradigm of production before presentation. An example is the audio-visual performer, who harnesses technology in the pursuit of creating audio-visuals in real-time, fusing the process of design and presentation into the moment of performance. Such an approach has implications for the performer, the audience and the varied experiences that arise. The implications of their practice form the theme of our discussion: issues such as improvisation, controlling multi-media streams and the experience of the audience will form the core conceptual concerns of this panel.

Moderators
avatar for Leon McCarthy

Leon McCarthy

Artist, Lecturer, Researcher, Northumbria & Limerick Universities
Audio-Visual Performance, VJing, Motion-Graphics, Sound Design, App Development, Second-Screening, Audience Research

Presenters
avatar for Leonard Paul

Leonard Paul

Director, School of Video Game Audio
Leonard Paul attained his Honours degree in Computer Science at Simon Fraser University in BC, Canada with an Extended Minor in Music concentrating in Electroacoustics. He has a twenty year history in composing, sound design and coding for games and has worked on AAA titles such as NBA Jam 2010, NHL11, Need for Speed: Hot Pursuit 2, NBA Live ‘95 as well as the indie award-winning title Retro City Rampage. | He is the co-founder of the... Read More →


Monday August 17, 2015 11:30am - 1:00pm
Room 4320 Simon Fraser University (Goldcorp Centre for the Arts, 149 West Hastings Street, Vancouver, BC V6B 1H4, Canada)

Attendees (43)