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ISEA2015: The 21st International Symposium on Electronic Art
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Saturday, August 15 • 9:30am - 1:00pm
T06 Introduction to Live Coding OpenGL Shaders

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Live-Coding is a growing field of performance in Europe and North America. In both continents the primary focus of live-coding is audio. This tutorial will be an introduction/crash course into using OpenGL Fragment Shaders for live-coding graphics. We will be using a toolkit designed around WebGL and run in Google Chrome. The contents of the tutorial will be: a brief explanation of the tool, how it’s constructed, and how it works; a brief explanation of which parts of OpenGL will be used, how it works, and some basic functionalities; some simple hands-on coding examples; finally, adding in an audio source with some hands-on examples for some live-coding experience. Any programming experience is helpful but not necessary.

Please, bring your personal laptop! 

Moderators

Saturday August 15, 2015 9:30am - 1:00pm
Room 2345 Simon Fraser University (Goldcorp Centre for the Arts, 149 West Hastings Street, Vancouver, BC V6B 1H4, Canada)

Attendees (37)